Quick Start
Last updated
Last updated
Import the Playable Vehicle AI package from the Unity Package Manager, just like any other package (download & import)
Once the package is imported, you should see a new folder called Simon's Asset in your Asset folder. It contains the Playable Vehicle AI folder with all the resources you need to make it work.
Here is a view of the tree structure of the package:
If you enconter an error like:
The type or namespace name 'EVP' could not be found (are you missing a using directive or an assembly reference?)
Please Install EVP.
To install com.unity.ai.navigation in the Package Manager click on Unity Registery and search for "com.unity.ai.navigation". Then install de package.
In order for cars to find their way across your terrain, Playable Vehicle AI needs a navmesh surface. I will guide you in images to create this navmesh surface in a few very simple steps.
That's it... Your Navmesh is ready. But you will have to create some waypoints to allow your car to navigate.
For now Playable Vehicle AI needs to work.
Playable Vehicle AI also need the Unity packages to work.
com.unity.ai.navigation is essential. It's used to generate a navmesh surface and calculate the path between each waypoints. See the section
To do that, you can go to the page