> For the complete documentation index, see [llms.txt](https://simons-assets.gitbook.io/playable-vehicle-ai-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://simons-assets.gitbook.io/playable-vehicle-ai-documentation/create-cars.md).

# Create cars

## Create Cars Wizzard

*The **Create Cars** Wizzard is available under **Playable Vehicle AI> Create Cars***

You can prepare several cars in one click by using the "**Create Cars**" wizzard.

<figure><img src="/files/n8rFgxPvaWCJgvTwf8Mf" alt=""><figcaption></figcaption></figure>

1. Add the prefabs of your cars. You can add as many as you want.&#x20;
2. Choose a **Model Template** or enter some expressions to search the wheels of your model.
3. **Wheel Collider Radius & Wheel Collider Suspensions:**  Correspond to the radius and the suspensions that will be automatically filled on the cars wheels collider.&#x20;
4. Click on Set Up to setup your cars.

## Model Template

You can create your own **Model Template** to feat to particular models. To create a **Model Template**, in the Project Window right click and go to **Create > Playable Vehicle AI > Create Model Template**
